AI Insights · Timothy · April 2022
Top 5 Space Games on Android in Finland Q1 2022
Explore the performance of the top 5 space games on the Android platform in Finland during Q1 2022, showcasing trends in downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 space games on the Android platform in Finland. Here's a closer look at how these games fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS exhibited a steady increase in weekly revenue, peaking at approximately $4.5K in mid-January. Downloads experienced a notable rise, particularly in mid-March, reaching around 173. Active users fluctuated slightly but remained robust, ranging from around 5.5K to 5.8K throughout the quarter.
Star Trek™ Fleet Command by Scopely showed varied revenue patterns, with a high of about $2K in late December and a low of $879 at the end of March. Weekly downloads remained relatively low but stable, peaking at 65 in late December. Active users saw a slight decline from 180 at the start of January to 153 by the end of March.
Infinite Galaxy developed by CamelStudio witnessed a revenue surge to $1.4K in mid-January, followed by a consistent yet lower performance, averaging around $1K towards the end of the quarter. Downloads were highest in late December at 132 but dropped significantly in the subsequent weeks. Active user counts started at 312 and saw a gradual decline, stabilizing around 173 by the end of March.
Warhammer 40,000: Lost Crusade from Nuverse had a steady revenue stream, peaking at $358 in mid-February. Downloads remained low throughout the quarter, with a maximum of 18 in mid-February. Active user trends showed a slight decrease from 179 at the end of December to 138 by the end of March.
Ark of War: Aim for the cosmos by SevenPirates experienced a revenue peak of $615 in late January, with other weeks averaging around $200-$300. Downloads peaked at 63 in late January but saw a sharp decline to just 1 by the end of March. Active users showed variability, starting at 15 in mid-January and reaching up to 61 by the end of the month before stabilizing around 27 towards the end of the quarter.
For more in-depth insights and data on app performance, visit Sensor Tower.